Lewis Saunders is a compositor.
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this is what he's done.
Alongside compositing work, developed the VFX pipeline. Scripted automation for dailies, looked after media and storage, maintained the colour pipeline, and created custom tools for specific shows and effects. Supervised paint and roto artists on smaller jobs, supported Final Cut Pro online sessions and did the odd spot of design. Comp work was on the following shows:
Locked In - car crash interior greenscreen comps, ~15 shots
SoulBoy - paint & roto supervision plus ~5 cleanup and anachronism removal shots
Chatroom - hallway extension comps, ~5 shots
Boogie Woogie - cleanup supervision, tshirt logo replacment comp, cigar embers comp
Bale - cleanup supervision plus 2 logo removal comps
Pelican Blood - main title design and comps, ~10 shots plus bird flock and crowd rep comps
Doghouse - CG golfball in flight comps, ~10 shots
Moon - main title comps and versioning, screen inserts, various matchmoves, cleanup, ~40 shots
Goal! III - bluescreen player/stadium comps, ~10 shots
Little Ashes - luminescence roto and comps, anachronism removal, cosmetic cleanup, ~20 shots
The Heavy - blood and gore comps, set extensions, TV inserts, cleanup, ~20 shots
Hush - TV and phone inserts, ~20 shots
The Burial - 2x poster inserts, pre-grade FCP online edit
Exodus - cleanup, hair-in-gate fixes, ~10 shots
Clubbed - blood and gore comps, CGI crying/tears comps, cleanup, ~15 shots
Donkey Punch - rig removal, cosmetic cleanup, retimes, ~15 shots
Arn (and Arn II / Arn TV series) - rig removal, anachronism removal comps and cleanup, ~30 shots
Grow Your Own - rig removal, summer-for-winter snow comps, ~5 shots
Burn Up - car window background replacement comps, steam comps, rig removal, ~10 shots
Silent Witness - TV and phone inserts, greenscreen sniper comps, ~5 shots
Cranford - snow, dog urine, cleanup, ~5 shots
Arup corporate films - newsroom screen inserts and news bugs, ~15 shots, plus type design and animation
KPMG corporate film - reporter into archive footage comps plus inserts and type design, ~10 shots
Flames of Passion - title design, in-program graphics and film projector animation, ~20 shots
Sky Sports - 3x viral ads, archive footage roto and comps, ~10 shots
2003-2006: BEng (Hons) Electronic Engineering/Music Technology Systems at York University
Although the course was focused on engineering design and audio post-production, my final project was on scientific visualisation, specifically hardware-accelerated rendering of point-based data. Research minisite
here and final report
here.
2005: Recording engineer at Landscape Studios
Industrial placement year in a recording studio, which included assisting offline edits and FCP training as well as location recording, tracklaying and mixing.